<sound>

<sound> describes a sound effect or musical sequence specified within a screen play or radio script. 7.3.1 Technical Information 7.3 Other Types of Performance Text
Moduledrama — 7 Performance Texts
AttributesIn addition to global attributes
typecategorizes the sound in some respect, e.g. as music, special effect, etc.
Status Optional
Datatype
data.enumerated
discreteindicates whether the sound overlaps the surrounding speeches or interrupts them.
Status Optional
Datatype
data.xTruthValue
Note
The value true indicates that the sound is heard between the surrounding speeches; the value false indicates that the sound overlaps one or more of the surrounding speeches.
Declaration
element sound
{
   att.global.attributes,
   attribute type { data.enumerated }?,
   attribute discrete { data.xTruthValue }?,
   macro.paraContent
}
Example
<sp>
 <speaker>Benjy</speaker>
 <p>Now to business.</p>
</sp>
<sp>
 <speaker>Ford and Zaphod</speaker>
 <p>To business.</p>
</sp>
<sound discrete="true">Glasses clink.</sound>
<sp>
 <speaker>Benjy</speaker>
 <p>I beg your pardon?</p>
</sp>
<sp>
 <speaker>Ford</speaker>
 <p>I'm sorry, I thought you were proposing a toast.</p>
</sp>
Note
A specialized form of stage direction.
Contained by model.stageLike
May contain